The main crux of the game consists of the love triangle between Takeru and his childhood friend (and neighbour) Kagami Sumika something of an idiot with a propensity for violence, at least as far as Takeru is concerned (though he gives almost as good as he gets) whose predominant characterisation is her desire to be with Takeru, and a girl who appears one day in Takeru’s life (and bed!), leading Sumika to effectively punch Takeru into the title sequence. This girl, Mitsurugi Meiya, turns out to be heiress to a multinational conglomerate (capitalist nobility), and as a result has a rather skewed idea of normal behaviour, especially contrasted to Takeru and Sumika who are given as being of rather more average means (though Meiya solves problems via methodology that’s insane to anyone who has ever encountered any type of regular society, regardless of their background).
We also meet the main cast of brightly (and extravagantly) haired girls who all embody well-worn tropes themselves and by way of the typical branching story choices a girl’s route is selected and hijinks occur. Viewed from the perspective of the main character, Shirogane Takeru (following Japanese surname-first conventions), the story follows the common trope of the protagonist-candidate who possesses reasonable talent across the board but lacks in motivation to apply himself as he chills through life being reasonably happy with how things are, never sparing much thought for much of anything beyond his main hobby a robot battle simulation game (and I really mean never sparing much thought guy is freaking dense, only on occasion deliberately so).
You can probably feel your critical thinking slowing down already.Įxtra is your standard, dare I say cliché (not to mention trite) school-romance slice-of-life visual novel. Look at the brightly-haired pretty anime girls.